Sprite Work
After we decided on giving our game a pixelated art style I started working with pixel sprites.
—-
For the first iteration of our game we needed to make 8 distinct characters, one for each player, as well as some NPC sprites.
—-
When we started development on the following game, one of the only things to remain was the art style, but instead of having preset sprites for the player to play as, I decided to create a program that would generate a sprite from a series of characteristics, which it would get from the player's device ID.