When tasked with making Snake in a low-level engine for a piece of coursework this year I decided to make my game less forgettable by making it a crossover with Pac-Man.

In Snek-Man the player's tail isn't inherently harmful to touch, but when a ghost collides with the tail they will join the tail and another ghost will spawn, so a longer tail still presents a similar level of difficulty spike. Players earn points by eating ghosts, which they can only do after eating a power pellet.