A dash attack has the same behaviour as other attacks, but it also has parameters for the direction and force by which the player will move when using this attack. Unlike in the alpha prototype, where all attacks had these values, and the standard attacks were set to zero, this system differentiates between standard and dash attacks, to make creating the files simpler. The game identifies what kind of file is being read based on which folder was looked in for the attack. The upwards dash attacks will disable the player's actions until they have landed on a platform.