Attack Development
In order to make the alpha prototype more faithful to the original game I decided to redesign the structure of an attack file. I wanted to implement the capacity for an attack to move its user, usually in Smash Brothers these are the Up + B moves. I updated the file structure to include a distance and direction that attacks will take the user, as well as the way they will move (teleport or fly). In addition, using the Up + B attacks will prevent a user from doing anything else until they've hit the ground. The attack data now also supports multiple projectiles, each with their own direction, and data for the delay between them. To demonstrate these changes I created an attack which fires projectiles left and right whilst moving its user upwards (akin to Link and Donkey Kong's spin moves), and a move which fires 8 projectiles outwards in different directions as it teleports its user somewhere else.