Run endlessly.
Endless Runner Progress
I decided that the design of my game was to have a sprie which changed its shape when the player jumped from small to large.
My initial plan was to have low obstacles that the small sprite could go under and and thin obstacles that the large sprite
could break though, but I decided that that didn’t have enough in terms of player experience. What I settled on instead is
a small sprite having a much longer length of jump, and the large sprite having a much higher jump, and particular obstacles
that could only be cleared by one or the other.
The other problem I ran into was that there wasn’t enough space on the
screen for the player to determine which size they needed to be, complete a jump to become that size then make the jump.
So I made it so a player can end a jump by releasing a press.