Space Ship On An Angle
One of my ideas to justify having jump puzzles in a space ship was to have the map be at an angle due to the fact that one of the things that would keep a space craft level is broken. I tried out an implementation of this, and although I intend to keep it in mind as something to try, and there are ideas I have around this which could make for great level features, I don't think that I am going to use this idea. It seems like it would be a lot of work to make the whole level in this way. It may be a good design idea to have the ship tilt mid-level, and have the player re-visit areas which were previously easilly traversed but from a new perspective.