-
Abilities
Making a unit more than just a series of numbers.
Network problems.
When things should be working but aren't.
Using packets in context
The next step after creating the packet class.
Networking First Steps
Starting development on a networked game by creating the network.
Vector into Float
How to make a 2D Vector into an angle
Birdman Scores
Counting
Birdman Physics
Bouncing and falling
Birdman Presentation
Extreme negative feedback
Birdman - The Idea
Initial idea for a Birdman game
Coursework submission.
Do people like the game?
Run endlessly.
Endless running implemented.
How Should I Do My Endless Runner?
How do I make the game fun?
Snek-Man Post-Mortem
Reflections and feedback.
What is an Endless Runner?
Looking at what makes endless runner games good.
Almost Completed Game
Snek-Man nearing completion
Snek-Man
A cross between Snake and Pac-Man
How Is Snake Going To Work?
How will the components of the Snake game behave and interact?
Initial thoughts on making snake
What are the components of snake and what can I do to make it different?
-
Unity Conversation Tree
Completed conversation system in Unity
Dialogue System
How would I make a dialogue system?
-
Second Play Test
How did the game go down with 'external testers'
Colours
Making the game more accessible
First play test.
Testing the mechanics in-house to see how they worked.
Rethinking the Board Game.
Finding a more relevant social topic.
Black Liquid
Our Board Game Concept
-
Space Ship On An Angle
Making a level which is slanted.
Level Design Initial Thoughts
First impressions on the Game Level Design assessment
-
Adding AI
Letting the players select how many AI they want in the game.
Demo Screen
Showing gameplay to attract people to the game
AI
How will you play the game if your friends are busy?
Idle Handler
How to handle receiving no input from any player.
Game Over Screen
The game over transition was bad, now it's sort of good.
HUD
Giving the players a heads-up.
Dash Attacks
Attacks that move the player
Held attacks
What happens when the player holds the attack button?
Camera Panning
Follow the action
Visible Colliders
Physics but you can see it
Input
If the player presses left, maybe their character should move left.
Normals
What kind of collision is this?
Physics
A player is a physics and a physics is an image?
Attack Development
Additional functions to the attack files to make the more like the real game.
What Makes an Attack?
What goes into a data file which is to be read in for an attack?
Double Jumping in Unity
Surely it's just adding more force?
Characters in SSB
Considering how character behaviour can be disassembled into variables.
Low-Level Programming
Game Engine Architecture
Play and Games
Game Level Design
Game Engine Programming